; Tornado
;
$Name:									@Tornado X
+Title:									XSTR("GTM-4X Tornado Missile", 3333)
+Description:
XSTR(
"Prototype
Advanced Swarm Type
All-Purpose Missile
", 3334)
$end_multi_text
+Tech Title:				   XSTR("GTM-4X Tornado", 3335)
+Tech Anim:					   Tech_Tornado
+Tech Description:
XSTR(
"The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.", 3336)
$end_multi_text
$Model File:							bombardier.pof
$Mass:									0.3
$Velocity:								300.0
$Fire Wait:								1.6
$Damage:								40.0													;; damage applied when within inner radius
$Blast Force:							0.4
$Inner Radius:							15.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							25.0													;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:						0                                         ;; velocity of shockwave.  0 for none.
$Armor Factor:							3.0
$Shield Factor:							2.0
$Subsystem Factor:						0.8
$Lifetime:								10.0
$Energy Consumed:						0.0													;; Energy used when fired
$Cargo Size:							1.25													;; Amount of space taken up in weapon cargo
$Homing:								YES
	;; the following indented fields are only required when $Homing is YES
	+Type:								ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:							0.8
	+Min Lock Time:						1.0			;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					75              ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				150				;; Pixels moved per sec while catching up
	+Catch-up Penalty:					20				;; Extra pixels to move after catching up
$LaunchSnd:								102                                       ;; The sound it makes when fired
$ImpactSnd:								88                                        ;; The sound it makes when it hits something
$FlyBySnd:								-1
$Rearm Rate:							1.0													;; number of missiles/sec that are rearmed
$Flags:									( "Corkscrew" "player allowed" "lockarm")                   ;;      
$Trail:																									;; Trail cannot be set if Exhaust is set
	+Start Width:          				0.25                                      ;; Width of trail nearest missile
	+End Width:            				0.5                                       ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:             				1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							newmiss5										;; Bitmap used to draw trail
$Icon:									iconBombardier
$Anim:									tornado
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				5.0
